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Total HP increased to 336,000. Clots heal for 1250 HP instead of 1000. If the player exits the Underground for more than 5 seconds during the fight, the Rock and Crystal guardians will spin while rapidly converging on the players location, similar to how King Slime attacks during nighttime. Contact in all phases and almost all attacks damage increased by 25%, Sharknado damage increased by 50%, and Cthulhunado's damage increased by 12.5%. It is activated by using the Revengeance item, which is added to a newly spawned player's inventory in an Expert Mode world. Below 20% health, gains a new dash pattern, charging 3 times, teleporting, and then 4 times before repeating the cycle, and stops spawning Cthulhunados. Any player who attacks a Dungeon Guardian, regardless of the weapon or other equipment (with very few exceptions), will deal only 1 damage, or 2 for critical hits. Moves faster and shoots projectiles more often. Skeletron - Terraria Wiki All three guardians are no longer immune to Abyssal Flames, Armor Crunch, Demon Flames, God Slayer Inferno, Nightwither, Shred, and Whispering Death. Head now gains 250 defense while either hand is alive. On the map, the Dungeon Guardian is a normal, red enemy dot. Vanilla changes - Calamity Mod Wiki Cycles through 5 different attack patterns: Uses a Fiery Zigzag attack, moving in a rapid zigzag motion around the player while leaving. The only reason to fight it is for the Bone Key it drops. When it reaches 50% HP it starts using even stronger red Death Lasers. Summons 25 Creepers. This can be reverted via configuration options. The same attack is never performed twice in a row. Guardian Healer fires 16 Holy Crystal Shards instead of 14. How could you! If the Dungeon Guardian is going through blocks then its speed slows down. Every 11 seconds, the Aquatic Scourge performs a circle around a certain point at its path for 2 seconds before charging the player. Charges more often in phase 1. The Perforators have more segments, shoot projectiles more often and the projectiles travel faster. The AI-reset problem has now been fixed, causing Turtle armor to no longer deal massive damage. All three Profaned Guardians spawn at the same time. Switches between its attacks faster and has increased movement speed. When Prime Laser is killed, the Head begins to fire laser circles. Fires more projectiles. The Starter Bag contains numerous useful items and can be opened to help speed up the beginning of the game. Swapped the sprites for the main and rock guardians. This page was last edited on 14 March 2023, at 08:26. Nerfed base Boss Rush health from 2,500,000 to 1,300,000. It is summoned by speaking to the Old Man at the Dungeon's entrance and selecting the "Curse" option at night. When the Head reaches 66% health, all limbs still alive are instantly destroyed, and the head itself is able to fire circles of lasers while spinning. Continues following the Guardian Defender's movement, except when it is charging. Attack speed in phase 2 increases as life decreases. Spawns Cthulhunados during Phase 3, about every 10 seconds. During sub-phase 1 it does 3 normal dashes. Their theme has similarities with Providence's, due to the fact that their theme is a repurposed scrapped portion of Providence's theme. This action may also occur if the player is a bit . The eyes inside Moon Lord aren't destroyed when defeated, but they instead spawn a True Eye of Cthulhu and continue attacking. For strategies on defeating Dungeon Guardians, see, For more elaborate strategies on defeating Dungeon Guardian, including. The Hive will not ram if a Perforator is alive, but will gain slightly increased acceleration. After defeating an eye, its attacks will spawn less projectiles that move slower. Providence continuously increases in speed when flying in the same direction, up to a maximum of roughly double speed, but will go back to normal speed when she changes direction. The Profaned Guardians will not spawn on their own and must be summoned by using a Profaned Shard while in The Hallow or The Underworld. Contact damage increased by 25% and Cursed Flames damage increased by 25%. Viable options include: Since the Dungeon Guardian moves at 41 mph, having high mobility is essential. 9 3 Related Topics Terraria Open world Sandbox game Action-adventure game Gaming 3 comments Best Add a Comment trollarflare 5 yr. ago p90 and crystal bullets Slimeustas 5 yr. ago Can no longer fire homing skulls immediately after spinning. The alternate ores provide a 5% weaker buff compared to their normal counterparts, due to providing extra defense. Increased godslayer fireball fire rate in phase 2, the fire rate is dramatically increased again at 10% HP. Homing Skulls, despite their name, have poor homing abilities. Buffed hands' Boss Rush healths from 90,000 to 1,000,000. It's used in crafting any 2 of the Celestial Fragments at the ancient manipulator and many other things in the mod itself. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes. In multiplayer, it can simply be lured out by another player. Head acceleration increases as health decreases. The Aquatic Scourge moves faster and vomited sand blasts and teeth travel at a greater velocity. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. Their name was also a reference to. Charges are slightly predictive. A Rod of Discord or Rod of Harmony may help with turning around at the world's edge. Phantasmal Sphere attacks are slightly more spread out and initially move slowly, accelerating over time. HP increased to 2,720. With the exception of the Party Girl, items normally just dropped by certain Town NPCs are now sold by them. The Head gains 8 defense per limb alive. If Spazmatism is defeated first, its laser attacks become much faster and it will dash 4 times, releasing homing darts on the first and last dashes. Ancient Doom attack can always be used. The main guardian no longer gains increased spear fire rates in Death Mode. The main guardian now gains increased contact damage depending on which attack it's performing. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. The Guardian Defender will regenerate the rock shield after finishing its charge attacks, but it will contain less Profaned Rocks from this point. Some previously classless armors have been modified to grant bonuses to the. Speed while spinning is increased, also increases as it loses more health. Decreased teleport and attack changing frequency. When Calamitas is below 70% HP, she charges at the player twice following her fireball and laser attacks while no brothers are alive. Drops | AlchemistNPC Wiki | Fandom Dungeon Guardians are large, very fast (traveling at around 41 mph in all directions), and travel through all blocks. Less aggressive when in the Underground Corruption. Reduced the coin drop amounts for each guardian from 10 each to 5 each. Moves at the highest speed immediately, instead of gradually speeding up as health lowers. Periodically rising from below after Polterghast has been defeated: From Giant Cursed Skulls after theLeviathan and Anahita have been defeated: From Phantom Spirits, Overloaded Soldiers, and Minnows Prime after the Moon Lord has been defeated: From Cultist Assassins afterProvidence has been defeated: From Minnows Primeafter Polterghast has been defeated: From terrain after Astrum Aureus has been defeated: Manage all your favorite fandoms in one place! In 2011, YouTuber Yrimir uploaded a video of him killing the Dungeon Guardian in, approximately, version, The end of the bestiary entry, Those who are deemed unworthy shall not pass! may be a reference to. The Dungeon Guardian is statistically the strongest enemy in Terraria (if not counting invincible enemies), and only spawns when you move below -3 (underground) depth in the Dungeon before defeating Skeletron. The names of vanilla bosses are italicized. Circling lunges can be used from the start of phase 2 and occur after every teleport. All Guardians now inflict Holy Flames for 5 seconds on contact instead of On Fire! Decreased the speed of Revengeance Mode hands. Uses a Holy Incineration attack, burning everything in a 50,000 block radius. However, upon the second rise of Calamity Ganon, the beast . Despite their theme being called Unholy Ambush, the fight could only be considered an ambush in Death Mode, where the Profaned Guardians can spawn naturally. Buffed the rock guardian's Boss Rush health from 300,000 /, Buffed the crystal guardian's Boss Rush health from 200,000 /. In Expert Mode or Master Mode Dungeon Guardians have no mode-exclusive drop, but they do have double (triple) the health (and damage). Watch for the hands' movements. Cookies help us deliver our services. The tentacles deal more damage. Certain spawn-modifying items are buffed. Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP. Nerfed the healer guardian's health from 40,000 /. During its spin attack it will pause shooting skulls. You'll get certain items from beating certain bosses. The Dungeon Guardian can drop Hearts and Stars, like all common enemies. Changed the main guardian's health from 150,000 /, Changed the main guardian's spear damage from 140 /, Nerfed the defense guardian's health from 60,000 /. It moves faster and more aggressively, only fires blue lasers which accelerate faster, and its body segments take reduced damage, leaving only the head and tail vulnerable. Astrum Aureus spawns Aureus Spawns after astral flame crystal attacks, they are initially passive, but will become homing bombs if enough damage is dealt to them. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. Skeletron - Official Calamity Mod Wiki Spazmatism shoots Cursed Flames faster in phase 1. Decreased the maximum speed of hands in Revengeance Mode. Skeletron is made up of three segments, two hands and a head, all of which can go through blocks. Those who are deemed unworthy to enter shall not pass! When below 55% HP, three bursts of Ancient Lights are fired instead of two. Nerfed the health multiplier of the hands from. The Ceaseless Void boss is also summoned and fought within the Dungeon. The head is the only segment that must be destroyed to defeat the boss, however each hand alive will give the head maximum damage reduction, and while either is still alive the head will not be targeted by summons or homing weapons. Summons a horizontal wall of evenly-spaced mushrooms above itself that fall downwards after the third jump in its jump cycle. Dungeon Guardian - Calamity Mod Wiki Wikis Advertisement Calamity Mod Wiki 2,779 pages Explore Navigation Items NPCs Portals Sign In Register Dungeon Guardian Redirect page View source tgc:Dungeon Guardian Community content is available under CC BY-NC-SA unless otherwise noted. Accessories offering dodge abilities can likewise help. Contact damage is then multiplied by the number found in the previous step. Buffed head's Boss Rush health from 1,300,000 to 1,600,000, and hands' Boss Rush healths from 500,000 to 600,000. Its hands accelerate quicker in Death Mode. In addition, it will also target any other players in the vicinity of the player who entered the dungeon. Try out our Hydralize gadget! Charges more quickly and more randomly in phase 2. During sub-phase 4 it does 4-6 rapid chain dashes and then a long lined up horizontal dash which vomits Servants of Cthulhu. Decreased amount of homing skulls fired overall. Nerfed Head DR from 25% to 10%, but Hands now have 10% DR. Buffed hands' Death Mode health modifier from, Buffed Death Mode Skeletron's Hand's health modifier from. This prevents the player from easily spawning Dungeon Guardians. (When activated), "Revengeance is not active." Guardian negative healing orbs now last for 5 seconds instead of 10. When below 66% health, every other circling lunge is replaced with a new attack, where the Hive Mind appears below the player and flies in a semicircle, spawning several enemies as it moves - The Hive Mind can summon Dark Hearts among these enemies. During Phase 2, it can charge directly at the player after a telegraph where it changes to a blue color, additionally summoning lightning from above. The boss's velocity relative to half its maximum velocity is represented as a percentage. The body fires bursts of lasers in phase 2. Moves faster and jumps higher depending on how high the player is. Attacks that cannot be reflected will instead cause the players armor to break instantly. Now drops the non-consumable Profaned Core. Without any obstacles on their path or when using a flying mount, a player could move a horizontal distance of roughly 2600 feet with this accessory before losing all speed. Nerfed the length of the defense guardian's charge. Nerfed main Profaned Guardian DR from 40% to 30%. As limbs are killed, the remaining limbs gain increased speed and fire rate. Up to five (5) Amiibos can be used in any given system day to generate a reward. Periodically, the Defender will switch sides by moving underneath the player, firing at them during that time. When below 85% HP, it can additionally fire green lasers which inflict Cursed Inferno for 2 seconds. The Dungeon Guardian is an enemy resembling Skeletron's head. Total HP increased to 72,000 (144,000 post-Providence). may be a reference to, The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and. Segment HP increased to 273. When Prime Cannon is killed, the Head begins to fire rockets. Do Not Sell or Share My Personal Information. There are two Overworld treasure chests that contain a Giant Ancient Core, one within the Forgotten Temple, and one at the northwest portion of the Lomei Labyrinth Island. If the player strays too far away from it, it will create a portal near the player before teleporting there and charging at them. Dashes travel much further and also spawn Prismatic Bolts. Revengeance Mode is a new gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Expert Mode. This is likely because giving it "boss" status may trick some players into thinking its defeat is required for game progression. Lightning is slightly predictive and inflicts the Electrified debuff for 3 seconds. The Revengeance Mode icon as seen in the Difficulty Indicator UI. The Profaned Guardians are a group of post- Moon Lord bosses fought in The Underworld or The Hallow. This means that the Dungeon Guardian will normally take an average of 1.04 damage. The battle will progress when the Guardian Healer is defeated. In Normal mode, all enemies have 20% less HP and attack damage. Minimap icon disappears when below 20% HP. Gives the Guardian Commander a shield that massively raises its damage reduction, rendering it nearly invulnerable until the Defender is defeated. Multiple weaker Guardians are also summoned during the fight against Providence. The crystal and rock guardians can no longer be lifestealed off of. The main guardian's Flare Dusts no longer produce dust and have a significantly smaller explosion. Jump speed increases as life decreases, as well as the longer she jumps in one direction. Teleports more frequently and takes less time to teleport. #10. azumarill64 said: If you change it to white rarity, which you have to in order to let it burn up, people will mistake it as the same as the Guidr Voodoo Doll, and get murdered. Total HP increased to 206,805 (1,034,025 post-Providence). It also has a 10*1/10 (10%) chance to spawn naturally at dusk once a . Any projectile that tracks the player can make sharper turns, and are faster. The combined guardians fire two Holy Rays instead of one, which converge inward towards each other and leave a small gap in between. Begins the fight and respawns with 4 hands instead of 2. Summon attacks will deal 10% greater damage while holding a, This effect will not trigger when holding a, Each boss is assigned one of two values to be a. The UFO (41 mph), or Unicorn Mounts (61 mph) are suitable, and many types of wings reach speeds above 41 mph, especially when the Soaring Insignia is combined with hovering wings. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . Altered the rate at which its head cycles between idling and spinning. No longer becomes invulnerable outside the Hallow or Underworld. Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster. The Slime God Core moves faster. Acceleration increased, and tries to stay further away from the player. Now uses attacks in semi-random order instead of a fixed pattern. YOU MAY HAVE DEFEATED ONE OF US, BUT US TWO ARE MUCH TOUGHER!, Guardian Defender: Nothing can beat my eldest sibling, Proflamed Guardian: VERY SOON, YOU WILL FEEL MY PROFANED RAGE HA-HA-HA, Proflamed Guardian: MY MENTAL FORTITUDE IS FADING, Guardian Healer: Guardians unite! Attempting to activate it in a Normal Mode world has no effect, and using the item during a boss battle will do nothing, with the message "You cannot change the rules right now." Speed increased, except when the head eye is open. Body HP increased to 54,000. All three guardians are now immune to all debuffs. Cookies help us deliver our services. Damage per hit is nearly irrelevant for this fight, as any weapon hit gets reduced to 1 or 2 points of damage. Fixed them being unable to despawn properly. Occasionally shoots sand blasts at the player. Adds two new mechanics into the game, Rage Meter and Adrenaline Meter. True Eyes of Cthulhu no longer use their deathray attack. All vanilla wings now display statistics such as horizontal speed, acceleration multiplier, vertical speed and flight time. Pages that were created prior to March 2022 are from the Fandom Calamity Mod wiki. Contact damage increased by 25%. Uses all attacks regardless of health; it only shoots one wave of astral flame crystals above 50% HP. Upon enraging when it turns to day, the head will heal to 300 life if is currently below that, and it fires Cursed Skulls similarly to the Dungeon Guardian. Moves and jumps faster. The Dungeon Guardian can drop Hearts and Stars, like all common enemies. Skulls now inflict Weak in Revengeance Mode. Several vanilla items' tooltips have been changed. Shoots eye lasers and fireballs faster. Death Mode now causes the main guardian to fire spears at the highest rate immediately, instead of gradually increasing rate as its health lowers. Nerfed the main guardian's Boss Rush health from 1,000,000 /, Nerfed the rock guardian's Boss Rush health from 600,000 /, Nerfed the crystal guardian's Boss Rush health from 400,000 /, Nerfed the crystal and rock guardians' contact damages from 100 /. Once Skeletron is defeated, Dungeon Guardians will no longer spawn. They can be easily avoided by circling Skeletron, which will cause the skulls to curve to reach the player and miss. Now less aggressive when in the Underground Crimson. Dungeon Guardian Burden Breaker drop I heard that there was supposed to be the Burden Breaker as a drop on the dungeon guardian but after 5 kills I still havent dropped it, did it got removed or theres a lesser chance to drop? Profaned Guardian (Defense) is no longer immune to Oiled. However, the attack lasts for a shorter duration. Once both hands have been destroyed the frequency becomes every 0.67 seconds. Increased attack frequency as health lowers. Lunatic Cultist, its clones, and Ancient Dooms deal no contact damage. The transition to Revengeance Mode is reversible by using the Revengeance item again. The Destroyer switches to its Wyvern phase more often as its health lowers. Can perform the burrowing attack from the start of the fight. 4 4 comments Best Add a Comment QualityVote 21 days ago Hi! Plate Mail now grants 18 defense (instead of 15). Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian in Normal mode. Guardian Healer fires 12 Holy Crystal Shards instead of 10. Similarly, the Portal Gun can be used such that the player is always teleporting, which will make it nearly impossible for the Dungeon Guardian to hit them. Nerfed the defense guardian's spear damage from 120 to 80. Inflicts Extreme Gravity for the entire fight. Speed of the Destroyer and the lasers fired increase as health lowers. Red lasers inflict On Fire! Both waves of laces are more densely packed. Their name was also a reference to, One of the Proflamed Guardians dialogue lines reference the. The AI-reset problem has now been fixed, causing. One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. In every new player's inventory, there will be a Starter Bag and Revengeance. Frost armor is highly recommended for ranged and melee users because Dungeon Guardian is not immune to Frostburn debuff. Spawns 3 Sharknadoes in phase 1, in a different pattern. There is no harm in making a new world for the 10 percent of people who actually wanna kill the Guardian. Charges rapidly towards the player if they move too far away or if neither eye has line of sight with them for a few seconds, afterwards firing a barrage of lasers for 6 seconds from both eyes that can pass through tiles, aim ahead of the player, and start off slow before accelerating. Some bosses drop differing amounts of money. Retains similar behavior to the previous phase, but can now also reposition by flying above the player. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. Content prior to March 14, 2022 is from the Fandom Terraria wiki. The Witch's Broom (46 mph), UFO Mount (41 mph), or Unicorn Mount (61 mph) are suitable, and many types of wings reach speeds above 41 mph, especially when the Soaring Insignia is combined with hovering wings. Hand HP decreased to 1,404. Moves faster in all phases, spawns more Phantom Spirits, has more damage reduction, and enters phase 3 at 50% HP. Servants of Cthulhu no longer drop hearts. All three guardians no longer take 1 damage from attacks that would take over half of their max healths. Nerfed the main guardian's health from 120,000 /, Nerfed the defense guardian's health from 50,000 /, Nerfed the healer guardian's health from 34,000 /. For two players, 82% of health is contributed per player, totaling 164% of base (singleplayer) health. In phase 3 it gains the ability to perform 2 long dashes after its normal laser attacks. Spazmatism's flamethrower has a longer range in this state. Skeletron Prime - Terraria Wiki Killing Skeletron after the night ends will cause it to drop loot and grant access to the dungeon per normal. Celestial's Particle | AlchemistNPC Wiki | Fandom Defense Profaned Guardian will now inflict Holy Flames for 4 seconds instead of 5. Buffed Boss Rush damage modifier from 1.25x to 1.75x. Creeper HP increased to 220. All parts deal 25% more damage. The Brain has a small amount of pierce resistance. Spazmatism breathes Shadowflame Breath instead of Cursed Flames in phase 2, which inflicts the Shadowflame debuff, and has 16% more damage than the Cursed Flames. Take your time and observe how the boss functions. Manage all your favorite fandoms in one place! HIGHLY resistant to all forms of damage until the other two Guardians are defeated. Moves faster and fires Cursed Flames and Vile Spits far more often the less segments that are alive. When a full set is equipped, it grants the player 2 defense, 5% increased rogue damage and crit chance, the. When dashing, contact damage is increased by 10%. Gains jump height the higher up the player is. All enemies drop 50% more money. Probes no longer drop hearts. skeletron Prime is a Hardmode mechanical boss which is essentially a more difficult version of skeletron.It consists of a head and four arms, but, similarly to skeletron, only the head needs to be defeated to defeat the boss. When the Brain reaches 70% HP, it will occasionally fly quickly in a large loop and then dashing straight towards the player before teleports. Retinazer's first dash will release several homing darts that inflict 124 damage. Jumps more often, and Flame Pillars shoot projectiles faster. The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime. This page was last edited on 7 April 2023, at 22:39. Despite its name, defeating the Dungeon Guardian will not grant access to the Dungeon. This will repeat one more time. Calamitas and the brothers attack and shoot more aggressively. Some of the stars it releases will be green stars that heal the player for 50 HP on contact. Regains the ability to shoot Thorns Balls when under 25% HP, only 3 can exist at one time. https://terraria.wiki.gg/File:NPC_Hit_2.wav, https://terraria.wiki.gg/File:NPC_Killed_2.wav, https://terraria.wiki.gg/File:Item_66.wav, https://calamitymod.wiki.gg/index.php?title=Skeletron&oldid=208816, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License, One of the following 3 items will always be dropped. Their theme has similarities with Providence's, due to the fact that their theme is a repurposed scrapped portion of Providence's theme. Body segments are larger, and gain a defense boost which increases as its health gets lower, up to a maximum of 10. Revengeance Mode - Calamity Mod Wiki Now enrages when leaving the Crimson instead of fleeing, causing the Brain and its Creepers to move much faster. This is a list of all boss fight changes caused by Revengeance Mode. HP increased to 50,400 (80,625 including limbs).