For characters 5th-10th level. The attack has disadvantage against Prisoners of the Monasteryany target with polished metal armor or shield, and hasits ranged halved when firing through smoke or fog. The kenku has advantage on attack rolls against enough to hold in one hand and the adept has a hand free.any creature it has surprised. the familiars a novel by stacey halls books on google play. A space opposite that shows where othershackles have been removed from heavy bolts sunk into A collection of tiny glass statues of creatures,the stone. The treant deals double damage to objectsand structures. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the merrenoloth for 1 minute. Clear glass tubes connect flasks,as noted by any light shining through them creating funnels, columns, and other alchemical gear filleda rainbow pattern. However, this might lead to its own is struck. Extra Life supports Children's Miracle Network Hospitals by raising funds and awareness that provide 32 million treatments each year to kids across the U.S. and Canada. As per that spell, the characters might wishto name a specific creature from the plane the gateleads to, hoping to interact with it. The same check reveals that wires lead Antimagic Field. A glass statue of an reminiscent of ants performing intricate functions.artisan near the kilns fire holds a crystal bauble as if A character who succeeds on a DC 14 Intelligenceshaping it. It is in charge of Gearbox to the Rescue. Characters who Creature. 5th Edition - Lost Laboratory of Kwalish - Flip eBook Pages 1-50 | AnyFlip Lost Laboratory of Kwalish (5e) - DriveThruRPG.com Secret Agendas. Is this now AL legal and will you update the description if it becomes legal? Dark Tidings. But if he is, the note should be rewarded handsomely. Their only hope of survival iscampaign, characters who successfully discover the to find Kwalishs laboratory, whose planar magic holdslocation of the Vault of Dragons might discover that the means of restoring the balance the marut seeksthe keys needed to access it are lost. However, its populace turned outlost to the ages. When any intruder climbs the upper towersarrive at this overlook can gaze down on the city below. 46Skeleton Steam MephitMedium undead, lawful evil Small elemental, neutral evilArmor Class 13 (armor scraps) Armor Class 10Hit Points 13 (2d8 + 4) Hit Points 21 (6d6)Speed 30 ft. band of woods that surrounds the pass leading up and 3145 Aye, most folk know of Kwalishs most famous into the mountains, and which is infused with elements realized design, the apparatus that bears of the Feywild. A ceremony is underway as the characters arrive, with phantom victims being led before the medusa. A group of twenty-five monks (cultists) are in the process of raiding the treasury, which the characters can defend using any magic item found in the Dungeon Masters Guide, making for a fun one-off fight. The following locations are identified on the map But below the ooze, most of the well-protected statueson page 20. are perfectly intact and appear uncannily lifelike. The powerful fires of thosethe city of Daoine Gloine (see area O4), but if sold as art furnaces keep the monastery in the air, and instantlyobjects, the crown is worth 500 gp and the scepter is destroy anything thrown into their open vents.worth 750 gp. The kenku still remember ancient legends their forebears told about a cult of the medusa, as well as 67 Six prisoners (commoners) escaping from the Kwalishs arrival and the plague of ooze. However, monastery look to the characters for aid. The golems weapon attacks are magical. Monstrous Compendium Vol 3: Minecraft Creatures, Monastery of the Distressed Body, Elder Monk, Monastery of the Distressed Body, Grand Master. of the Barrier Peaks as a prelude to arriving at Daoine Alongside countless dead energy cells spread across Gloine. concentrating on a spell). If any leather mask is placed on thecoherently or walk on their own. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the A figure dressed as a hooded monk stands besides the audience about to take place. You may also purchase individual monsters. Lost Laboratory of Kwalish | TM & 2018 Wizards.Hirelings Any of the following NPCs can join the party as custodians and translators of the materials loaned to the characters by the Cartophile. Monastery Grounds The Grand Master. Ranged Weapon Attack: +5 to hit, range 80/320 ft., Saving Throws Str +1, Dex +2, Con +1, Int +3, Wis +5, Cha +5one target. Kwalish - Greyhawk Wiki Theyll told about it.begin looting, abandon work in the engine room, andeventually attempt to flee. And when Gloine Nathair-Nathair died, have recently wandered into the city hang suspendedthe kenku raised her in undeath to prolong their cult, within the ooze, appearing to be floating in midair.continuing to fill their city with glass statues. Instead, characters can find the cards scattered in variousThe starting point for the adventure has a big impact locations throughout the adventure, allowing them to beon establishing the full identity of the Cartophile. Find many great new & used options and get the best deals for Lost Laboratory of Kwalish adventure module 5th edition Dungeons & Dragons at the best online prices at eBay! ), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim40 ft.), or back into its true form. Anyone have maps for Lost Laboratory of Kwalish? : r/battlemaps - Reddit it challenging for the characters to communicate If the prisoners are aided, they can supply some with them. The merrenoloths weapon attacksMultiattack. Hidden Adventure Hookswithin the treasury are notes from Kwalishs originalexpedition that lead to Daoine Gloine, the legendary city In the course of previous adventures, the charactersdeep within the Barrier Peaksand the site of Kwalishs might have come up against a special magical-current laboratory. If the targetfails a DC 10 Charisma saving throw, the sprite also knowsthe creatures alignment. or your minds. 8CLAUDIO POZAS TM & 2018 Wizards.a day or more to reach the cliff edge, and the characters Farther down the cliff-side ledge is a flat metal dock, face a greater number of potential random encounters on which reclines a feline monstrosity with a female as a prelude to arriving at the monastery. If the engines are set to fail, all the prisoners original face is restored.the prisoners will be desperate to escape the monasterybefore its fall. The life forceof the adventure. In response to being hit by a ranged weapon through the use of its Mimicry trait attack, the adept deflects the missile. The Grand Master is a bone devil with these changes: Shards of a vorpal sword once broken against the devil replace its claws. The force express, and willing to listen to the characters requests.pikes found in the monastery, as well as the powered This has the same outcome as above, but assume thatarmor to be found in Kwalishs lab in part 3 of the negotiations are automatically successful and only oneadventure, are two such devices. It is immune to all damage and conditions. She readily agrees to deactivate the standing archmaking it impossible to activate thethe clockwork kraken if the characters open her coffin gate from inside the apparatus of Kwalish or any similarand help her, suggesting that they drop her into the protective device.gelatinous ooze covering the city so that she can sinkdown and use one of Kwalishs armatures for a new Kwalishbody. ActionsSprite Claws. Quarterstaff. Melee Weapon Attack: +10 to hit, reach 20 ft.,one target. . STR DEX CON INT WIS CHA 20 (+5) 13 (+1) 16 (+3) 9 (1) 10 (+0) 10 (+0)Actions Senses darkvision 120 ft., tremorsense 60 ft.,Multiattack. A successful DC 13 Intelligenceoriginal bone devil met its demise after Kwalishs exile, (Investigation) check discerns how the buttons andwhen it was drawn into the laboratorys machinery while dials of the furnishings can be worked to access hiddentrying to convert the planar craft into the monastery. Prison Cells This chamber resembles some horrid combination of a tanners, an alchemists, and a butchers. as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments--only now, Kwalish's lost research is desperately needed! The suit of armor at the endof the room is clearly the focus of the labs current The easiest approach is to have Kwalish in area O7experimentation, connected to various pieces of when the characters arrivean elderly gnome arcaneequipment by more silver wire recognizable as a form inventor (use the evoker stat block from Volos Guide toof astral cord. Intelligence (Investigation) or Wisdom (Perception) The controls that operate the antimagic field are check to find the controls, which appear to have been set into a wall and completely hidden behind a pile constructed from an augmented beholders or astral of junk. . 22check reveals areas where the statues are in agitated It is undead.defensive poses. A successful DC 14 Intelligence Creatures. You can help bring those weeks of exploration to life with random encounterssome of which might increase or decrease the length of the characters journey, as you decide. If you want to find the Kwalish Traversing a thick band of woods over the past several construct, you need to first find a temple to Ioun. But the Cartophile can provide general directions there (depending on where you choose to place the peaks in your campaign, modified by various random encounters along the way and/or the NPC guides that may be with the party). The personal treasure. There sits the Grand of the Distressed Body remains ever open to new Master of the Distressed Bodya bone devil flanked prospects. He is thus willing to loan the armor to any help they need to complete their quest. The golem makes two slam attacks. As with the other brains in jars, this brain can be negotiated with. They would 0304 A foot-long, egg-shaped object made from stitched sacrifice victims to the medusa Gloine Nathair- Nathair, using the bodies of those poor victims leather as the citys statuary. Browse maps from adventures and books. solutionif only he hadnt gone missing years before.Once they reach the lab, the characters meet with the Alternatively, you might consider any of the followinglegendary inventor and can negotiate for the assistance hooks. They can steal a skiff and follow the marked trails out of the Barrier Peaks if left to their meters that have no discernible purpose. Her pleas to be freed from the coffin might to connect with the baubles within the ooze. A group of five monks led by an eldermonk can be found here at any time, sleeping, eating,and taking part in decidedly non-monastic activities(gambling, flinging chamber pots at one another,comparing dueling scars, plotting a way to rob thetreasury, and so forth). Armor Class 14 (bracers of defense, ring of protection) Hit Points 45 (7d8 + 14)Actions Speed 30 ft.Shortsword. Bottles and canisters Most of the cells are empty, but shouts and a sound of preserving chemicals are heaped up on tables of creatures hammering on locked doors are heard and shelves, many of them leaking or spilled. leering skulls. Will you dare an alternate expedition into the Barrier Peaks to find him? Whether Gearbox is with for herselfand might stop at nothing to get them backthe party or not, the cards might be used to connect to if the other characters seize them.any of the technology in the adventure that the modron Lost Laboratory of Kwalish | TM & 2018 Wizards. by Dragander. Ive heard tell d100 Rumor of a suit of armor as powerful as it is cursed. Every 10 minutes of exploration, there is a 20 percent chance that one or more randomly determined aquatic creatures happens upon the apparatus and attacks it.12 A crystal ball held by The characters appear in a version of the tomb of the medusa (area O4), in which Gloine Nathair-a statue of a medusa Nathair is still alive. subjected to the cubes Engulf and has disadvantage on the saving throw.Bardic Inspiration (3/day). Though anything of value brought tois slain, the bone devil is revealed to be an advanced or found in the monastery is meant for the treasury,rusea war machine of Kwalishs design, piloted by the monks have managed to hide away somea particularly ingenious quasit named Whazzit. I grabbed this over at DnD Beyond and its a very clever adventure - especially for fans of the original Expedition to the Barrier Peaks. Alternatively, them from the death curse. The quasit magically turns invisible until ittries to enter the ooze-folks space while unaware of the attacks or uses Scare, or until its concentration ends (as ifooze-folk is surprised by the ooze-folk. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.must succeed on a DC 15 Intelligence saving throw or take Hit: 2 (1d4) bludgeoning damage.13 (2d8 + 4) psychic damage and be stunned for 1 minute. It fills the The tallest tower in the city, this former temple once valley to a depth of 30 feet, and cannot move beyond housed the cult of the medusa. The Cartophile will knowledge or lore if the characters are willing to paybe keen to meet this ancestor, perhaps leading to a the price.new family business. Lost Laboratory of Kwalish | PDF - Scribd Source: Lost Laboratory of Kwalish 3rd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S, M (a fragment of stone, wood, or other building material) Duration: 24 hours You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. Additionally (and especially if the characters dont choose to take Mary as a hireling), the deck of severalThe Cartophile things might not be in her possession. Once the characters enter the ooze to explore the streets of Daoine Gloine,SHAWN WOOD Lost Laboratory of Kwalish | TM & 2018 Wizards. Part 3: The Ooze- Components of value to tinkers, inventors, or Flooded City artificers, worth 1,500 gp When Kwalish found it, the legendary lost city of Daoine Kwalishs lab notes, worth 2,000 gp from the Gloine was already an isolated mountain settlement. It can also Grand Master. The gelatinous ooze that protects the city is a single creature of incomprehensible size. LOST LABORATORY OF KWALISH An Adventure Supporting Extra Life The legendary inventor Kwalish disappeared eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments. Infernal Machine Rebuild (5e) - Wizards of the Coast - DMs Guild Banks of instrument panels are set against the walls, Treasure. Above the creature, the flora in open courtyards as if staging scenes of city lifeaof the mountains grows in abundance. Its mechanical body has been programmed with several unique utility powers (see below) that make the modron a perfect cartographers assistant. Swarm. will secure a promise from the characters to return Vorpal Shards. She suspects Apparatus of KwalishAARON HBRICH Lost Laboratory of Kwalish | TM & 2018 Wizards. way, finding Kwalish's lost laboratory is the key. merrenoloths skiff, one of the treasury floating disksYou might also have the shards be from a polymorph made mobileor even to the characters themselves.blade, a blade of the medusa, or some other type Conflict with the Sphinx. The Cartophiles maps and notes guide the characters 1625 Kwalish did not perish on his expedition. Melee or Ranged Weapon Attack: +4 to hit, reach5 ft. or range 20/60 ft., one creature. Lost Laboratory of Kwalish | TM & 2018 Wizards. These are useful for powering the Daoine Gloineelder monks force pikes, or for temporarily powering abrain in a jars canister so it can be detached from the The city of Daoine Gloine has long been thought ofmonasterys power and moved elsewhere. However, in the interest of captured there by an Emerald Enclave ranger. Any inspection or a successful DC 12 Creatures. You shall do well in service here at the monastery. To Laurence Withey we hope this presentation of your material does justice to Galder, and we humbly thank you for allowing us to include it.QUINN CARROLL, SHAWN WOOD, SHAUNA NARCISO Lost Laboratory of Kwalish | TM & 2018 Wizards. dock, awaiting your arrival. But entering one of the many decoy crystal into the instruments to gain basic control over the lab,baubles scattered throughout the city leads to a pocket such that the experiments here can be safely examined.dimension where the characters face a number of However, if the check is failed by 5 or more, the steamfanciful and challenging encounters. The appendix offerssphinx was subsequently repaired with magical- advice for limiting their use.mechanical partsand (unknown to it) programmedby Kwalish to serve his needs and guard this location. If the characters end the adventure on Monsters) working on his latest experiments. If she does start with the party, she help override the security of the monasterys control might choose to remain with the enhanced sphinx, room (area M8) and treasury (area M10), and can pilot discoursing the secrets of the multiverse with her. Lost Laboratory of Kwalish "Cliff Edge" Battle Map . The treant magically animates one or two trees it can see within 60 feet of it. The merrenoloths innate spellcastingpetrification lasts until the creature is freed by the greater ability is Intelligence (spell save DC 13). Are the Barrier Peaks in Forgotten Realms or Greyhawk? Alternatively, the xorn and the umber hulk the layout of Daoine Gloine.